
We have redesigned the game's transport system players can now steal almost any car (except those that will never run again). Oh and, by the way, on board the plane you can find a unique piece of clothing for your character as well as tons of loot. You’ll need to find out what is happening at the crash site and what fate befell the scientific group that went to investigate the plane shortly after it crashed. A few years later, the plane which was devoid of life, began to broadcast strange signals. One such aircraft - a decommissioned military transport callsigned Eldorado - made a hard landing in a mountainous area and was abandoned. A new adventure and carsīefore the Spire Station was built, cargo was delivered under the Dome by aircraft. Today we are happy to present it to you and let you know what awaits you in the first (but not last!) large-scale Encased update.


#Encased pc Patch
With this in mind, we started developing Patch 3. That's great, but how about something new? Such as what we promised during our kickstarter campaign.

But all of this (with the exception of the special Halloween patch) was related to the content that was already in the game.
#Encased pc full version
The full version of Encased was released in September and we’ve since introduced several hotfixes - and a couple of major patches - where we thoroughly worked on the UI, optimisation, level design and other aspects of the game. ENCASED - PATCH 3: CARS, A PLANE IN DESERT AND GAMEPAD SUPPORT Vignettes with additional automotive content now have soundįixed absence of damage for squad members that are outside the scope of the Church implant in the Camp of the First Settlers locationįixed a situation where each tick of damage caused the companion to say an “injured” lineĬhanged how companions auto-resurrect after battles in Story difficulty modeįixed incorrect display of brass knuckles in a character's hand when switching weaponsĭark Crystal Games have released the content Patch #3 for Encased. The character that was controlled by the player earlier stops running in the indicated direction when choosing another characterįixed problems with selecting the girder using analog stick at the Camp of the First Settlers locationįixed incorrect lighting at the Stone Forest locationįixed incorrect lighting at the Magellan Station - Warehouse and Parking Lot locationįixed patency at the Destroyed Concord Station locationįixed incorrect sound effects in the dialogues at the Kaleidoscope Bunker location The list of fixes and improvements is provided below.įixed infinite start of the battle on the Desert Road locationįixed inability to initiate dialogue with the air duct on the -1 floor of the C12-Nashville facilityįixed non-working scissor lift at Magellan Station - Residential Levelįixed an issue related to interacting with items on the belt when near interactive location objects In today's hotfix, we've addressed a few bugs that have been discovered, and also made some cosmetic changes to the game regarding sound and level design. The last patch was a real test for the team – we’ve added gamepad support, new content, expanded on car mechanics, and added a Linux version. Henriquejr spotted a hotfix for Encased: ENCASED - PATCH 3, HOTFIX 1: Gamepad tweaks, critical bug fixes and cosmetics At least until new patches are being published which hopefully fix the problems and fill the game with additional content. But if you are rather skeptical or put a lot of emphasis on combat mechanics, then you should keep your distance.

If you really like the setting and you want to sink yourself into the world, then you can definitely give it a try. My personal rating of the game for that reason is a thumb barely reaching the three-quarter line. But you have to accept that every now and then you will be disappointed, which of course wouldn't have happened if it was really the "Fallout of our Dreams". The game is still fun, which is partly thanks to the great events and partly because of the zones and quests which are actually designed thoroughly. After 10 to 20 hours you can already see a clear drop in how thoroughly things have been designed, which is especially true for some zones and game balance. Encased is promising much more than it can keep over the duration of the game, which in my case, with reading out all the texts was more than 120 hours.
